The constant references to the current season in Association mode is awesome and what real sports video game fans love. Association games in the postseason have a distinct feel that shows you the difference between money time and the regular season. The presentation is amazing, especially in those aforementioned classic games. It's a small criticism, but when you're dealing with performance this close to perfection, it raises the bar. You don't have to use 10 sound-bytes on Magic Johnson's career simply because I'm playing with him. It is almost as if developers thought we weren't going to play with these teams more than once. There should be a limit of historical information offered in each game. I think at times it is a case of old-story overload, especially in the classic NBA matchups, which I'll talk about shortly. Here is one of very few criticisms I have on this version of 2K. Now, the conversations are even more fluid and there is a ton of basketball discussion, stats and insight to hear. This is not the case, in fact, it is even better. I thought the team may lose the conversational value the commentating had in previous versions. So when I heard they were bringing in Steve Kerr from the failed NBA Live series, I was a little worried. The announcing team was already top notch with Clark Kellogg and Kevin Harlan. That said, it doesn't mean that a proper game plan can't be executed that will occasionally allow the Toronto Raptors to knock off the Dallas Mavericks. Overall, the players perform ridiculously consistent with their ratings. You can see them forming and they are played at different levels that vary depending on the players. Zone defenses and man-to-man have far more integrity. Leaving a great shooter open will result in a ton of made three's, as you could imagine would be the case in real life. Players make more shots now, but the misses have rhyme and reason, as do the makes. Players and teams under CPU control will key on offensive stars, and vice-versa, run plays and feed their go-to guys. It feels as though you have more control of your player than in any year with the exception of 2K10, when this same quality was present. No, it is actually a great thing.Īnother criticism of past versions was that the dribble and shot animations tended to feel like you put your player on auto-pilot-meaning one stick movement leads to three animations. For those new to my sports video game reviews, that is when, at a glance, you can mistake this game for a real life game.ĢK12 does less for you than any other version, and that is a good thing. The game runs at a beautiful and steady frame rate and is marvelous to see. Ed Pinckney and Bob McAdoo are rendered just as accurately as the head men. The coaching staffs have received a face-lift, assistant coaches included.
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In fact, there are even more eye-popping animations full of true baller beautifulness.
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The animation has always been top notch in the NBA 2K series and this year is no different as well. If previous versions of 2K had any drawbacks, that was one of them, and it is certainly not the case this year. From Derrick Rose to Gary Forbes, 2K brought their A+ game in capturing player likeness.